gameification

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Gameification
related: buzzword bingo, contest flickr: [|gameification] blog: [|gameification] editing: [|Gameification]


 * Gameification** = The idea of turning an otherwise mundane process into a game, to give people more of an incentive to do it.

Get into the game.

RSS
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Native Innovation Conference
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Buzzword Bingo
access - achievement - altruism - appointment - attention - awards - badge - behavior - challenge - communal discovery - competition - contest - engagement - fun - game - **gameification** - happy hour - incentive - influence - interaction - leader board - level up - leverage - loyalty - manipulation - mastery - metagame - motivation - play - players - point system - prize - progress bar - recognition - rewards - serious games - traffic - trust - unlock

Blog
[|Gameification]

Recommended Listening
[|Gamification - why shouldn't life be a game?] [|And now, the weather... from 1914] [|Fighting Talk] (not precisely about gameification but the program awards 'points for punditry')

Recommended Viewing
[|Seth Priebatsch - TED Talk on the game layer]

Headlines
[|Google Maps Getting Gamified on Google+]

Book: Rethinking Gameification http://meson.press/books/rethinking-gamification/

Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!

Elsewhere on the Web
[|ABC Drum article on Gamification] [|The future is a game to be played - ABC] [|Wordspy] [|Social Media Games Influences Offline Behavior] [|Alan Gershenfeld: Video games help kids learn] [|Gamification] [] [|Dilbert] http://biodivlib.wikispaces.com/purposeful+gaming

Games for Change
http://www.gamesforchange.org - All around the world game designers, thinkers, academics, and more are connecting to discuss games for change and collaborate on future projects. Check out [|our map] to see if there are Meetups near you or visit the [|Games for Change Meetup Everywher] page to start your own! [|Games For Change on Facebook]

Quotes
The last decade was social. The next decade is gaming. - Seth Priebatsch, [|The game layer on top of the world]

Artwork / Cue Yourself
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Videos
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